Trump NFT Sales Increase by 800%, Yuga Labs Blacklists NFT Exchanges, and More

Trump NFTs Daily Sales Increased By 800%

Former US President Donald Trump’s collection of Trading Cards (NFT) has seen a massive rebound in daily sales volume in recent days.

Compared to Jan. 17 sales volumes, Jan. 18 and Jan. 19 saw sales volumes rise by 800% and 600%, respectively, according to market metrics aggregator Cryptoslam.

Some critics believe the renewed interest may be due to his imminent return to social media, following reports that the former president was seeking to rejoin Facebook and Twitter ahead of the 2024 presidential campaign.

The set of 45,000 personalized trading cards launched on December 15 and is initially priced at $99 each.

Buyers of the group were automatically entered into a sweepstakes that featured “thousands of prizes”, including one-on-one dinners, zoom calls, and rounds of golf with the ex-boss.

They sold out quickly and posted daily sales volumes of over $3.5 million, but then fell to a baseline of around $26,000 by the end of 2022.

Yuga Labs blacklists NFT markets

Yuga Labs innovator Bored Ape Yacht Club (BAYC) has banned secondary trading of “Sewer Pass” NFTs on markets that do not fully support creator equity.

The NFT project was first announced on January 12th and became available for minting on January 17th.

Only Bored Ape Yacht Club or Mutant Ape Yacht Club holders can issue a sanitation card, which acts as a pass to entry to the new skill-based NFT game, called Dookey Dash.

A royalty is a fee taken from the sale price and sent to the content creator, and Yuga Labs has been vocal about its opposition to broader shifts within the industry to royalty-free markets.

Sewer Pass has seen a large volume of deals on the secondary markets, with a minimum price of 1.81 ETH ($2,809) and a sales volume of 15,627 ETH ($24,267,411) according to data from NFT Price Floor.

Based on Yuga Labs’ 5% creator royalty fee, secondary sales have already generated over $1.2 million in revenue for the group.

Neopets raises $4 million to build the metaverse

Virtual pet site Neopets — which has been popular throughout the 2000s — has raised $4 million from gaming and blockchain investors with plans to create its own metaverse.

Some of the companies offering funding are venture capital firm Polygon Ventures, investment firms HaskKet Capital and IDG Capital, gaming company NetDragon Websoft, and Avalanche’s Blizzard Avalanche Ecosystem Fund.

According to the announcement, the “Neopets Metaverse” will be a play-and-earn virtual pet game based on the original game, and will allow players to “raise, care for, customize and fight with their own Neopets” on the blockchain.

In the announcement, HashKey Capital Chief Investment Officer Xao Xiao said: “We believe GameFi plays a critical role in the larger meta-narrative, serving as an interactive layer in the value chain and a key driver of traffic across Web 2 and Web 3.”

Founded in 1999, Neopets hopes the Neopets Metaverse will “bring the magic of Neopets in a positive new light to longtime players, as well as attract and nurture a new generation of Neopets”.

The community had an underwhelming response to the announcement, with some suggesting that his previous efforts at creating the Neopets metaverse had been a failure.

The company initially launched an NFT pool using the Solana network on November 12, 2021, which allegedly went so badly that it led to the hashtag #NoNeoNFT on Twitter.

Touch the metaverse, researchers say

A team of researchers from the National University of Singapore (NUS) has created a pair of haptic gloves that they believe can bring the sense of touch to the metaverse.

The invention, called HaptGlove, is a non-constraining, lightweight glove that will allow metaverse users to interact with virtual objects in a more realistic way through the transfer of touch and grip.

The professor who works on HaptGlove wears it. Source: NUSnews.

When users wear HaptGlove, they will be able to sense when their virtual avatar’s hand is touching an object, as well as see how hard and shaped the object is as a result of HaptGlove constraining the user’s finger positions.

NUS claims HaptGlove will also be useful in other fields, such as education and medicine, by allowing surgeons to prepare for surgeries in a “hyper-realistic environment” or giving students a hands-on learning experience.

While the concept of tactile gloves is not new, for example, Meta is working on its own version of them, NUS claims that these gloves are able to provide users with a more realistic sense of touch compared to others that exist today.

Those working on metaverse games have suggested that because VR is such an immature technology, it is difficult to integrate it into metaverse products, so existing games such as The Sandbox and Decentraland have not yet fully integrated VR clients.

More neat news:

On January 18, Rarible, the NFT marketplace, announced that it will expand its marketplace creator to include Polygon-based NFT pools. The creator will allow artists and projects to customize their own marketplaces, as CEO Alexei Valin believes community marketplaces will become the future of NFT buying and selling.

Cryptocurrency exchange Binance announced on January 19 that it will tighten its rules for NFT listings, requiring sellers to complete a Know Your Customer (KYC) verification and gain at least a following before listing on the platform. The company plans to “periodically review” NFT listings that “do not meet its standards” and recommend delisting.